I'm not a modeller or 3D artist unless 3D animation counts but here's a project where I made a 3D model from scratch using blender and polycam.
The goal for this project was to learn how to make an original 3D character, both for myself to animate and also to understand and being able to create pipelines for 3D art.
Inspirations for this were Azusa Tojo, Alberto Mielgo and Sean Sevestre. They all have a doodly/painted look that I like and feels close to what I like to create while drawing.
I started off collecting reference material (should have added that in the video...) and then went on to make shapes as a reference for the proportions and what not. I sculpted the face and then did retopology even though I didn't need anything special for the look I was going for with painted/doodly textures but now I have a head I can modify for future characters. The clothes were pretty easy to create, I just box-modeled simple lowpoly clothes with the right edge flow and then subdivided them. Then came the hard part for me... I have never before made successful hair. I made the hair out of hair cards because I intend to put this character in a game engine later, it was tricky to get right but I'm pretty happy with how it came out all things considered. The shoes are actually just a 3D scan of my girlfriends shoe because I wanted to try that. I cleaned up the scan using Instant Meshes and that worked great for something quick!